Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant

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Publication Details

Author list: Moreira, F.,
Publisher: Springer
Publication year: 2017
Volume number: 570
Start page: 861
End page: 871
Number of pages: 11
ISBN: 978-3-319-56538-5
Languages: English-Great Britain (EN-GB)


Information technology is transforming different areas, such as
rehabilitation, in such a way that serious games are finding a use as an
alternative in hearing therapies for children with cochlear implants,
creating a motivating experience in children. As a result, the design of
products for children depends on the skills they have to interact,
because if they have a better experience they may have a better learning
experience. Most existing methods of assessment are aimed at adults,
although some have been adapted for children with special needs,
including children with cochlear implants. This article presents a
methodology that provides support for following the necessary guidelines
and choosing techniques adapted to the characteristics of the child.
The methodology has been applied in the cases of 12 children with
cochlear implants, where different methods have been used to assess user


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Last updated on 2019-13-08 at 00:51