SCRUM: from rugby to teamwork in higher education

Conference proceedings article


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Publication Details

Author list: Sobral, S. R., & Moreira, F.
Place: Seville
Publication year: 2018
ISBN: 978-84-09-05948-5
Languages: English-Great Britain (EN-GB)


Abstract

Rugby is a sport admired for its particularities and teachings for life
in society. Despite being a collective sport with physical contact, it
has a code of ethics and a set of values ​​that differentiate it from
other sports: Respect, Integrity, Passion, Solidarity and Discipline. A
Rugby player is expected to be a team worker, have courage and loyalty.
It is an inclusive sport: 15 players each with specific responsibilities
and different functions. There are places for everyone: the small
/agile, tall, fast, strong or the combative can be a 9, 4, 15, 1 or 6
respectively. Each element has to know the rules well and do their part
of the game, always following the indications of the coach. A player has
to encourage team-mates: everyone has their importance in the whole.
Each team wants to advance on the field and score points. One of the
ways to restart the game is the scrum: can occur when a player drops the
ball forward or makes a forward pass, for instance. The teams have a
maximum of 30 seconds to form. After the referee's orders for "crouch,
bind and set" that the ball may be introduced by the scrum half of the
non-offending team on the floor by the center line until it leaves the
tunnel formed by the first rows and skidded by the feet of the hooker.
There are many other specifics that are important for scrum like the
variation of the modality: rugby XV 8, sevens 3, training levels (some
don't exist, or form with 5 or 7). The principles of rugby scrum have
been used for project management, particularly in software development,
which has been widely studied. The items initially intended for a
project are defined but may change. The scrum team are usually 6/10
people, one is the product owner and another the scrum master. The
product backlog is divided into n sprints, each containing a sprint
backlog defined at the beginning of each sprint in a sprint planning
meeting where the entire team must be present and where the Product
Owner will be the one who prioritizes the tasks to be included in this
list. There must be a Daily Scrum every day where each team member
presents what has been done, possible problems and takes their
commitments for the day. At the end of each sprint, a Sprint Review
Meeting is held to present the implemented features, the Sprint
Retrospective is updated, the Release Burndown Chart is updated and
planning is started for the next sprint. As in Rugby, the teams are
small, there is a commitment to the position of each in the group, the
motivational factor is very important and the rules are to be met
without any malicious discussion between the various elements. Each one
knows that for a sprint to succeed everyone has to be able to meet the
stipulated for "their position". Teamwork is often used as a form of
application of knowledge and evaluation in university. There's several
teaching experiences using scrum principles with clear advantages:
delivery times, group motivation and commitment/accountability of each
element, as well as records of work. Some of these experiences include
the use of eduscrum which is an application of the methodology to the
teaching. This article intends to evaluate some of these documented
experiences, drawing conclusions for the success of using scrum as a
basis for teamwork in units as introduction of computer programming in
higher education to decrease the abandonment rate and the failure rate.


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Last updated on 2019-13-08 at 00:46