The gamification in the design of computational applications to support the autism treatments: an advance in the state of the art

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Publication Details

Author list: Moreira, F., Constain, G. E., & Collazos, C. A.
Publisher: Springer
Publication year: 2019
Volume number: 3
Start page: 195
End page: 205
Number of pages: 11
ISBN: 978-3-030-16187-3
Languages: English-Great Britain (EN-GB)


Abstract

This paper presents the results found when consulting literature, with

the purpose of elaborating the state of the art related to the use of gamification

techniques in the development of computational applications that support the

treatment of the Autism Spectrum Disorder (ASD). The research focuses on the

results of using some models for the design of inclusive software, the steps to

elaborate them and the possibility of adapting game techniques; so that its use

can be modeled and adapted in a future framework for the design of specific

applications for the autism management. Due to its characteristic, the game

involves an intrinsic motivation, and a number of sensations that facilitate the

development of emotions in the people who interact, that is why the study

carried out seeks to find the importance of linking these techniques to the

interior of the treatments of ASD, especially when it is intended to develop

skills, such as self-recognition and social performance in children suffering from

autism. With this article, we also want to propose an initial design framework

for inclusive computational applications, based on gamification, related to the

achievement of emotional skills in children with ASD.


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Last updated on 2019-13-08 at 00:46