Effectiveness and Fun metrics in a pervasive game experience: a systematic literature review
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Abstract
The progress of video games, hand in hand with the technological
development, has been exponential in recent years. Its diffusion in society
through multiple existing formats (computer, console, mobile devices, etc.) is
growing. The number of video game players increases every year. As a result,
the technical and user experience requirements also increase, and the behavior of
the players with the game experience is unknown. Therefore, it is necessary to
have the elements that allow evaluating and measuring this behavior from
several perspectives. Therefore, it is necessary to have elements that allow
evaluating and measuring the behavior of players with the game experience
from different perspectives. It is important to have these different points of view
to continuing the contribution in this aspect. Having that in mind, it has been
made an analysis of measurement of effectiveness’ measure and entertainment
that will serve as a basis to approach studies in search of improvements in the
user experience, a topic of great interest among the current generators or
manufacturers of these video games.