Geolympus: cloud platform for supporting location-based applications: a pervasive game experience

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Author list: Moreira, F., Berenguel Forte, J. L., Pérez Gázquez, D., Arango-López, J., & Gutiérrez Vela, F. L.
Publisher: Springer
Publication year: 2019
Volume number: 3
Start page: 256
End page: 266
Number of pages: 11
ISBN: 978-3-030-16187-3
Languages: English-Great Britain (EN-GB)


The development of game experiences based on the player’s location

is becoming increasingly popular. This games are used to increase players’ skills

and knowledge about a particular topic in different contexts like education, health

and tourism. When pervasive or narrative components are added, it becomes

evident the need for a tool to manage the information in an appropriate and

dynamic way. When we talk about pervasiveness, in addition to the elements of

space and time, there is an additional component related to social interaction,

which can be achieved through the exchange of information between various

games to provide a better player experience. For this reason, in this article we

present a platform enabled for the creation and edition of game experiences based

on the player’s location. Which has the ability to exchange information between

projects, including narrative in the different games. A developed experience

evidences the relevance of this platform in the education context.


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Last updated on 2019-13-08 at 00:46