Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences

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Détails sur la publication

Liste des auteurs: Mosquera JPT, Arango‑López J, Gutiérrez Vela FL, Collazos C, Moreira F
Editeur: Springer Verlag (Germany)
Année de publication: 2020
Journal: Universal Access in the Information Society (1615-5289)
Page d'accueil: 1
Dernière page: 10
Nombre de pages: 10
ISSN: 1615-5289
eISSN: 1615-5297
Languages: Anglais-Royaume-Uni (EN-GB)


Résumé

The advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their diffusion in society through multiple mobile formats (computer, console, mobile devices, etc.) is increasing together with the number of players. Consequently, technical and user experience requirements are also increasing, and the behavior of players with the game experience is unknown. Therefore, it is necessary to have the elements to evaluate and measure this behavior from different perspectives. Therefore, in this article an analysis of metrics to measure the effectiveness and fun was carried out, which will serve as a basis for studies aimed at improving the user experience in pervasive games.


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Dernière mise à jour le 2021-12-04 à 16:27